BG1 straight up went with the initial setting being a very quiet human castle/monastery of Candlekeep. This does not parallel BG1 & 2, both of which were centric around fairly mundane cities and towns. I was genuinely surprised when the player meets Mayrina's brothers in the swamp, who are two of the only non-magical, normal humans in the entire game thus far. Githyanki and Tieflings are more common than Humans or Elves in the current game. The entire premise of BG3 in this regard is absurd. Does anyone remember the Baldur's Gate games where you could recruit companions like the the ranger Kivan, a simple elf whose entire backstory was as complicated as revenge against a local bandit leader? It is like every party member is competing to see who is the most special, edgy character that can subvert expectations, and this is all explained by the fact their minds were altered by psychic squid people but then further manipulated by an unknown magical entity known only as "The Absolute". Yet he is somehow just probably the most mundane of our possible companions, all of whom have some absurdly complex story for level 1 characters. We are immediately joined by a wizard who has shacking up with the goddess Mystra herself and has now become a direct conduit for the weave, able to siphon seemingly infinite amounts of magic into himself. In BG3 on the other hand, after our player crawls from the bowels of a gigantic nautiloid dimensional spaceship which is fighting dragon riding astral lizard people whom all escaped from the nine hells only to be marooned amidst a lost caravan of demon-folk battling a horde of magically enthralled goblins it is hard to imagine anything really standing out as unusual or particularly noteworthy. ![]() All of this occurs while exploring the relatively quiet, pastoral wilderness of the Sword Coast. They then slowly begin to manifest abilities and unravel the meaning of their lineage while being joined by an interesting cast of adventurers whose backgrounds never truly outshine that of the main character. In the first BG1 game, our character discovered they are a descendant of the God of Murder much to their surprise as their life thus far has been relatively quiet and normal. It makes deciding whether to spend extra gold for a nice room at the Friendly Arm Inn seem like an entirely different setting.Īll of this leads to nothing in the current game feeling special or particularly noteworthy. A camp which may consist (thus far) of a Lich, owlbear cub, The legendary Volo, a vampire, a gith, a druid, several magical humans and a dog. By the time our characters set foot in a normal town or village (which currently doesn't even exist in Early Access) they will likely be in the double digit levels and have an entire troupe traveling in their camp. BG3 has the player fighting Beholders in the Underdark as early as level 2-3! It feels like someone who only just heard of Forgotten Realms wanted to take all the most over the top content and cram it all into the first chapter. In contrast, BG3 feels like some Michael Bay, Guardians of the Galaxy fever dream with flying ships and planar races being the new normal, throwing away the entire vibe set by the first 2 games. Can you imagine how boring characters like Imoen, Jaheira or Khalid would seem compared to those in "Baldur's Gate 3"? Back then, like in the original Baldur's Gate 1, our story began similarly to Gorion's Ward, a novice set off into the unknown on an adventure with their childhood companion Imoen. ![]() Eventually something would happen to thrust the party into the seat of danger and a plot would unfold which would lead to intrigue, greatness and powerful enemies. Finding a cache of magical items was quite rare and scrolls or potions were valuable assets to be used carefully. Slaying an ogre or band of orcs was quite the accomplishment for a group of eager level 2 adventurers, enough to earn a reward from the local mayor and a reputation in the area. If there were any Tiefling or Drow with us they would surely have worn a disguise to avoid drawing too much attention to themselves. ![]() Usually an elf was the most exotic or strange party member who would garner attention from local villagers or farmers as they had never actually seen one in person before. I enjoyed Forgotten Realms and the classic "gathering my party to venture forth" from a tavern where we received a quest to go find some treasure. I'm just an old guy who started D&D in 2nd edition 30 years ago.
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